#include <graphene.h>
+typedef struct _GskVulkanPipelinePrivate GskVulkanPipelinePrivate;
+
struct _GskVulkanPipelineLayout
{
volatile gint ref_count;
VkDescriptorSetLayout descriptor_set_layout;
};
-struct _GskVulkanPipeline
+struct _GskVulkanPipelinePrivate
{
GObject parent_instance;
GskVulkanShader *fragment_shader;
};
-G_DEFINE_TYPE (GskVulkanPipeline, gsk_vulkan_pipeline, G_TYPE_OBJECT)
+G_DEFINE_TYPE_WITH_PRIVATE (GskVulkanPipeline, gsk_vulkan_pipeline, G_TYPE_OBJECT)
static void
gsk_vulkan_pipeline_finalize (GObject *gobject)
{
- GskVulkanPipeline *self = GSK_VULKAN_PIPELINE (gobject);
- VkDevice device = gdk_vulkan_context_get_device (self->layout->vulkan);
+ GskVulkanPipelinePrivate *priv = gsk_vulkan_pipeline_get_instance_private (GSK_VULKAN_PIPELINE (gobject));
+
+ VkDevice device = gdk_vulkan_context_get_device (priv->layout->vulkan);
vkDestroyPipeline (device,
- self->pipeline,
+ priv->pipeline,
NULL);
- g_clear_pointer (&self->fragment_shader, gsk_vulkan_shader_free);
- g_clear_pointer (&self->vertex_shader, gsk_vulkan_shader_free);
+ g_clear_pointer (&priv->fragment_shader, gsk_vulkan_shader_free);
+ g_clear_pointer (&priv->vertex_shader, gsk_vulkan_shader_free);
- g_clear_pointer (&self->layout, gsk_vulkan_pipeline_layout_unref);
+ g_clear_pointer (&priv->layout, gsk_vulkan_pipeline_layout_unref);
G_OBJECT_CLASS (gsk_vulkan_pipeline_parent_class)->finalize (gobject);
}
const char *shader_name,
VkRenderPass render_pass)
{
+ GskVulkanPipelinePrivate *priv;
GskVulkanPipeline *self;
+
VkDevice device;
g_return_val_if_fail (layout != NULL, NULL);
self = g_object_new (GSK_TYPE_VULKAN_PIPELINE, NULL);
- self->layout = gsk_vulkan_pipeline_layout_ref (layout);
+ priv = gsk_vulkan_pipeline_get_instance_private (self);
+
+ priv->layout = gsk_vulkan_pipeline_layout_ref (layout);
device = gdk_vulkan_context_get_device (layout->vulkan);
- self->vertex_shader = gsk_vulkan_shader_new_from_resource (layout->vulkan, GSK_VULKAN_SHADER_VERTEX, shader_name, NULL);
- self->fragment_shader = gsk_vulkan_shader_new_from_resource (layout->vulkan, GSK_VULKAN_SHADER_FRAGMENT, shader_name, NULL);
+ priv->vertex_shader = gsk_vulkan_shader_new_from_resource (layout->vulkan, GSK_VULKAN_SHADER_VERTEX, shader_name, NULL);
+ priv->fragment_shader = gsk_vulkan_shader_new_from_resource (layout->vulkan, GSK_VULKAN_SHADER_FRAGMENT, shader_name, NULL);
GSK_VK_CHECK (vkCreateGraphicsPipelines, device,
VK_NULL_HANDLE,
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.stageCount = 2,
.pStages = (VkPipelineShaderStageCreateInfo[2]) {
- GST_VULKAN_SHADER_STAGE_CREATE_INFO (self->vertex_shader),
- GST_VULKAN_SHADER_STAGE_CREATE_INFO (self->fragment_shader)
+ GST_VULKAN_SHADER_STAGE_CREATE_INFO (priv->vertex_shader),
+ GST_VULKAN_SHADER_STAGE_CREATE_INFO (priv->fragment_shader)
},
.pVertexInputState = &(VkPipelineVertexInputStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
VK_DYNAMIC_STATE_SCISSOR
},
},
- .layout = gsk_vulkan_pipeline_layout_get_pipeline_layout (self->layout),
+ .layout = gsk_vulkan_pipeline_layout_get_pipeline_layout (priv->layout),
.renderPass = render_pass,
.subpass = 0,
.basePipelineHandle = VK_NULL_HANDLE,
.basePipelineIndex = -1,
},
NULL,
- &self->pipeline);
+ &priv->pipeline);
return self;
}
VkPipeline
gsk_vulkan_pipeline_get_pipeline (GskVulkanPipeline *self)
{
- return self->pipeline;
+ GskVulkanPipelinePrivate *priv = gsk_vulkan_pipeline_get_instance_private (self);
+
+ return priv->pipeline;
}
/*** GskVulkanPipelineLayout ***/